Not your everyday PLAY: Our adventures at ACM and AAM

Last week, museum staff ventured out to attend the Association of Children’s Museums (ACM) and the American Alliance of Museums (AAM) conferences as a way to connect with other museums and gain more insight about the ever-changing industry.

Program and Outreach Manager, Kylie headed off to St. Louis, Missouri for InterActivity 2022 ACM annual conference. This year’s theme, PLAY The Long Game, explored how to adjust to today’s dynamics, while also preparing for the future of serving the many generations of children and families ahead. It was held at the St. Louis Children’s Museum, also known as “The Magic House.” The conference included an emerging museums track, which was especially beneficial to us in our pre-construction state.

Kylie teamed up with Exhibit Designer, Betsy Loring, of expLoring exhibits & engagement and Game and Experience Designer, Greg Trefry, of Gigantic Mechanic to host a session on Role Play Games (RPG) in museum settings and how it can help to spark children’s creativity and encourage collaboration. Kylie shared ideas around how RPGs can expand programming for older children (and even adults!) in a children’s museum setting. Since there are many other benefits to RPGs like imaginative learning and communication skills, they can be adjusted to use for a variety of audiences. 

Executive Director, Cassie and Social Media Coordinator, Jessica attended the AAM annual MuseumExpo conference held in Boston this year. The focus was on organizational culture, innovation, museums in society, and financial wellness. Much like ACM, this convention is filled with museum professionals who have created solutions for some of the most challenging behind the scenes and public facing issues we face everyday on a much broader scale. 

Our very first session was held at the Boston Children’s Museum where we were tasked with designing a prototype exhibit themed around music and culture. The goal was to encourage connection and self-expression while keeping inclusion and accessibility at the forefront. This session was followed by some ‘research’ (aka playing) at the children’s museum and was a great way to start off the weekend! 

We were thrilled to attend an in-person (finally!) conference this year to hear stories and experiences from other museums. Here’s to a great year ahead and looking forward to attending, and maybe even presenting, again next year!

And we’re rolling, rolling with the river

Kiddos will set a course for adventure as they head downstream on the Great River. This exhibit celebrates and teaches about the importance of water as habitat, a means of transportation for commerce as well as a sacred resource and lifeline for our communities.

On Oct. 9, 2021, Great River Children’s Museum board members and committee volunteers were wowed with the second round of design schematics for the museum’s core exhibits. At the Great River, museum visitors will hear and read stories about relationships with the river throughout history.

A massive water table flows with ample space for boat races, movement of goods, building locks, dams and more.
Humans aren’t the only ones who live along the banks of the Mighty Mississippi, and families can get “deep into the weeds” to learn more about critical habitats and the critters who call the river home. With rapids, beaver dams and a water wheel, rest assured, kiddos will get wet! And there’s so much fun in that!

Great River Children’s Museum would like to thank Barbara and Rollie Anderson for sponsoring this exhibit.

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To learn more about sponsorship or corporate partnerships, please contact Executive Director
Cassie Miles at Cassie.Miles@greatrivercm.org

Forecast: Cloudy with a chance of awesome

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Kids will soon have their head in the clouds (hands, feet and whole self, too!).

Higher and higher, kiddos will climb above cityscapes and rivers in Climber to the Clouds, an exhibit sponsored by Coborn Family Foundation.

On Oct. 9, 2021, Great River Children’s Museum board members and committee volunteers were wowed with the second round of design schematics for the museum’s core exhibits. 

Climber to the Clouds will be the heart of the museum, awing museum visitors as they enter the spectacular atrium. 

Once museum visitors pass through the ticketing area, the museum space opens up to reveal the towering, immersive exhibit.

Scattered throughout Climber are physical play features to scurry over, under and around. Cranks and buttons invite explorers to interact to learn about weather systems and even create their own rain, thunder, wind, and rainbows. 

Passersby also will be captivated by the illuminated, three-story, cloud-filled sky visible from outside.

Great River Children’s Museum would like to thank Coborn Family Foundation for sponsoring this exhibit.

To learn more about sponsorship or corporate partnerships, please contact Executive Director Cassie Miles at Cassie.Miles@greatrivercm.org

Experimenting with Imaginative Play at Camp Beyond

By Kylie Conover, Program & Outreach Manager

As the museum begins to take shape through the exhibit design process, so too are the programming components of the museum.

Museums are so much more than just the building and the exhibits themselves. Great River Children’s Museum plans on having additional, hands-on learning experiences including field trips and summer camps. 

At the beginning of August I was able to run a pilot summer camp program. I named this experiment Camp Beyond, because what I wanted was us to think past what traditional summer camps at museums often look like. I combined three different elements together for the curriculum of Camp Beyond; practicing social emotional learning skills, hands-ons imaginative play, and TableTop Role Playing Games.

What resulted was a week of absolute joy as I watched a group of campers work together through a series of challenges that culminated in overcoming a challenge and a pizza party at the park!

Over the course of the week GRCM hosted 10 Adventurers (campers), they were broken into groups of five and were led through various activities by their Adventure Guides (camp staff). The various activities included building a world narrative together, making a character and costume, building a cardboard fort, and lastly defeating the bad guy plaguing their world. 

According to our surveys, the day our adventurers got to create their hero personas was a huge highlight for them. Not only did they create their character, they were given the freedom to use cardboard, glue, fabric, and other materials to make a costume to become that character. To wrap up that day each camper got to use a program which allowed for them to create a 3-D model of their character which then got printed on our 3-D printer. 

A key part of Camp Beyond was providing a sense of community and agency among the Adventurers. At the beginning of the week we presented an open door policy, simply stated: If you need to take a moment (or many moments) away from the group you could. There was a space provided with a set of alternative activities that allowed for the camper to take time away if they needed it. This open door policy is a part of a toolkit that allows for each camper to have more agency throughout the programming. 

Ultimately, Camp Beyond was received favorably with requests from campers if they can come back and continue to be involved. I certainly can’t thank my adventurers and their adults more than I already have because they took a chance on a new camp at a not yet open museum.